A free real-time multiplayer poop battle game. The theme is silly; the game is real.
Play Now โ Free, No DownloadShiteven is a free, real-time multiplayer browser game played on a shared map. Pick a character, fling poop at enemies, farm your faction's pile, raid rivals, and team up to take down a roster of escalating bosses. Think Agar.io crossed with faction territory control โ wrapped in unapologetic toilet humour.
No download, no account. Type a name, choose a character and colour, and you're in within seconds. On top of the main arena there's a whole hub of side-games, from a Tower Defense level builder to a bomb-rain survival mode.
The core loop, moment to moment:
Three playable characters, each with its own feel:
Eight bosses roam the arena, each on its own spawn timer. Most need teamwork to defeat efficiently โ and the toughest of them is the real endgame.
The tankiest boss. Slow but brutal โ drops shield-wall poop nukes, guarded by orbiting Dung Beetles, and enters a rage at 25% HP. Showers epic pickups when it falls.
Hurls explosive poop clusters and occasionally fires a red laser. Protected by a ring of Poop Minions.
A fart-flinging brawler escorted by Turd Minions. Same blast threat as Shiteven, different entourage.
A rock-musician boss who flings homing music-note projectiles in every direction, backed by Poopblood Droplet bodyguards.
Eats pickups off the map to heal, then resurrects once after you drop it. Three abilities: a sewage domain full of Super Rats, slowing sewage bombs, and a scatter barrage.
The toughest of the "common" bosses. Septic Lord's whole kit, scaled up with damage multipliers and a doubled-speed second phase, plus Dingleberry bodyguards. Killing it once earns the "Dungleberry" achievement.
A two-phase mutation boss that emerges from the sewers, mutates mid-fight, and seeds the map with zombie rats.
A soul-draining horror that only appears once someone in the arena reaches a high enough level. It absorbs player souls and summons a chain of Pink Eyes. Get strong first โ then come find it.
There are also roaming hazards: ordinary Rats, and a Rat King mini-boss that can be infected into a zombie. Bosses come and go on timers, so no two sessions look the same.
The eight legendary powers, each upgradeable across three tiers:
Every player is assigned to a geo-based community โ a faction that competes globally. Your community has:
You're never just playing for yourself โ every shovel, kill, and boss takedown moves your whole community up the board.
Beyond the arena, Shiteven has a hub of standalone games. The flagship three:
A full level builder, not just a level. Paint the enemy path on a 16ร9 grid, place tower slots, and compose wave sequences from the whole mob-and-boss roster. Publish it, and other players take it on across Easy / Hard / Epic difficulties. Defend with Shitter, Pooptal, and Turdner towers, each with three upgrade tiers. Play at /td โ
Shit bombs rain down on a cramped circular arena with no safe zones. The bombs kill everything โ players, rats, and bosses alike. Outlast everyone else as the timer climbs.
A wall of sewage is closing in. Sprint through an endless tunnel, dodge the flush, grab powerups, and outlast the field. Co-op: respawn at your allies' positions when you die. Last one standing wins.
Plus side bets and experiments in the hub: Earthworm Finance (a worm stock market, /earthworm), Sewer Slots and Poop Derby (soul-wagering games), AI Tournament (bring your own bot โ coming soon), and Beta Preview (/beta), a living changelog of what's coming next.
Shiteven is genuinely machine-playable. LLMs and scripts can join and play the arena through a tactical REST API, and can author and publish Tower Defense levels for Sacred Pile โ both fully documented:
Home ยท Privacy Policy ยท Terms of Service ยท AI Documentation (llms.txt)